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FINALISTS
Saturday January 25th 2003 Media Centre Lume at 12 AM - 8 PM
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 | PhobiaMuseum.net / Rita Leppiniemi (Internet) Finland
www.phobiamuseum.net A playful net project about exaggerated and illogical fears. "PhobiaMuseum.net started as an idea at the Science Museum in London, where I realized that our technology (and increasing knowledge) has created a fear for things (not a proofed theory of course). PhobiaMuseum.net is divided into five main categories: space, animals, faith, diseases and intimacy. The sixth part will become a place where contributions by viewers can be experienced. Since PhobiaMuseum.net is an online project there will be constantly changes and developments." contact
person: Rita Leppiniemi
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|  | EilisVisio / YesterVision / Harto Hänninen, YLE Education, Finland
www.yle.fi/arjenhistoria A history of everyday life. Meant to work not only in conjunction with the television series of the same name but also as an independent entity. contact person: Harto Hänninen [back
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 | Futuro - Tomorrow's House from Yesterday / Mika Taanila & Marko Home / Desura Ltd / (DVD all region 1-6) Finland
The Futuro house designed by Matti Suuronen is the Finnish bona fide sample of space-age architecture. The DVD features Mika Taanila's documentary film FUTURO - A new Stance for Tomorrow (1998), rare amateur film material, archive footage and electronic music score of the Futuro film, music by Elektroverde, a Finnish impro-collective. contact
person: Marko Home [back
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www.childbooks.dk The Danish Literature centre / Spild af Tid Aps, Denmark www.childbooks.dk
Website about Danish literature for children promoting knowledge about Danish literature abroad (in 6 languages). The web-site is designed as a fantastic library-room where children on their own or with friends and parents, can explore the exciting world of Danish children's literature in word, sound and (animated) picture, quiz' and puzzles. contact
person: Julie Asmussen [back to top] |
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Rlli ja mets§nhenki / Sveng.com / PanVision (PC game on CD-ROM) Finland "Rlli ja mets§nhenki" is a non-linear, character driven, problem solving adventure game for ages 7-10. This non-violent game both educates and entertains, telling that - though different - we should all be able to live together. Numerous film sequences and 3D-animations drives the story further and place the 12 subgames in a bigger context.
contact person: Jan-Olof Svarvar [back to top] |
 | Hiidenportti Valve Group Oy / Suomen Mets§s§§ti Finland eLearning game for 11-15 years old about polymorphism of Finnish forests. www.hiidenportti.com contact person: Tuomas Artman [back
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 | Hubu - virtual drug information bus / Sulake Labs Oy (Internet)Finland
www.habbohotel.fi
Substance abuse prevention for teenagers at Habbo Hotel Kultakala, an animated chat service 4 hours every weekday in a room called hubu. Conversation is lead by an expert hired by EOPH ry and who spend time with teenagers in their own environment and provide information on drugs and other substances.
contact person: Reetta Pietiläinen
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 | Kharon4a
/ Itu/ Futurama/ Orgdot, Norway www.kharon4a.com
3D online adventure game in Flash where the user has to solve problems related to genetics and the environment, making medicines and caring, important ethical and economical decisions making and privacy in a world gone desperately wrong. A close cooperation with the Norwegian Biotechnology Advisory Board during the creative process ensures the scientific validity of the game content. contact
person: Stein Sørlie
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 | Animaatiokone / Mikko Lindholm, Perttu H§m§l§inen, Ari Nyk§nen, MediaLab / TAIK (animation installation + web site) Finland
A futuristic machine that gives you a chance to create your own wax animation. Animaatiokone (Animation Machine) is an easy-to-use, futuristic machine that turns you into a master animator. contact
person: Mikko Lindholm
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The Telephone Man / Petri Kola, Minna Nurminen, Mikko Lindholm MediaLab / TAIK (Interactive Television) Finland
Telephone Man is an interactive television project using a new experimental narrative technique and showing the result in public mass media. The user is represented by his own voice. The indivual performances and improvisational aspects create the suspense of the narrative. A character based story structure is used to create a dialogue between the user and the narrative.
contact
person: Petri Kola [back
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PRIX MÖBIUS NORDICA
MEDEIA Oy Rauhankatu 7 E 38a, 00170 Helsinki, Finland
www.medeia.com info@prixmobiusnordica.org
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