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FINALISTS OF PRIX MÖBIUS NORDICA HAVE BEEN SELECTED | |||||
![]() | Situations (Mobile & Internet) Heidi Tikka, Finland http://mlab.uiah.fi/~htikka Tilanteita (Situations) is an ongoing series of experiments of participatory online and mobile media. The objective of the project is to develop concepts and prototypes for MMS-based communication, particularly for families with small children. [back to top] | ||||
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| MusX (Internet) Piccolo, DR (Danish Broadcasting Corporation); DR Classical (department), Denmark
www.dr.dk/piccolo MusX (Shortened of The Musical EXperimentation) is an online, interactive site for children (target group: 6-12 years old) that offers a multitude of play and experiments with music, primarily classical music and jazz. The purpose of the site is to communicate joy, sense and knowledge of the basic elements of music, and to represent an alternative to the mainstream music genres that most children are exposed to on a daily basis. [back to top] | ||||
![]() | EVE ONLINE: THE SECOND GENESIS (massive multiplayer online game) CCP, Iceland
www.eve-online.com EVE Online is the next generation in massive multiplayer online games. Set in a world of galactic magnitude, your aim is to establish yourself as a major mover and shaker, trusted by your friends and respected by your enemies. Your main tools to accomplish this, apart from the whole panoply of sophisticated equipment, space ships and corporations will be your business acumen and social skills, Machiavellian thinking and cunning combat strategies. [back to top] | ||||
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SUOMEN SODAT (DVD-rom & DVD video) Kärkijoukkue Oy, Finland | ||||
![]() | TimeDreams (software / internet art) Miikka Poutiainen, Finland www.timedreams.net TimeDreams is an interactive software / internet artwork. The work deals with the users personal time in the mediated and technology-driven everyday life. The user travels through a surrealistic visual and auditive world by completing tasks and experiencing flowing animations. In the end the user gets results on his/her relation to time. [back to top] | ||||
![]() | iFloor (Mobile & Installation) Aarhus Municipal Library, and the Interactive Spaces Team, University of Aarhus, Denmark www.interactivespaces.net iFloor is an interactive floor aiming at encouraging users to communicate with each other. Users can ask and answer questions through SMS or email and have them shown in a public space. The messages are displayed on the floor as boxes with replies attached like a deck of cards. [back to top] | ||||
![]() | Identity (Cd-rom & Internet)
Inna Kazakova, Sergey Bezruchko, Hilde-Merete Methi, Russia and Norway http://www.kaltio.fi/identity/ Identity is a playful speculation on the relation between identity, culture, place and photography. [back to top] | ||||
![]() | DONT PEE ON MY SNEAKERS (Interactive short movies disguised as computer games) Robert Brecevic, Simon Zeeck, Sweden
http://www.banananose.se A series of short movies, disguised as three computer games, takes place in front of the urinals. Featuring: illegal substances, (almost) unprovoked violence, pick-pocketing and of course... peeing. The project was originally financed by InitialCut/SACD (French Association of Authors and Composers) and MEDIA II as a strategy to develop syntaxes for game-like movies that consist of video rather than graphics. Complex film montage routines for fiction movies have been developed, as well as a tailor-made video technology ’Äì a game engine called VOS PLAY. [back to top] | ||||
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MAKING OF A NATION: HERITAGE AND HISTORY IN ICELAND (Interactive kiosk)National Museum of Iceland, Gagarin LTD, Iceland
http://www.gagarin.is The aim of Making of a Nation is to communicate, in an interesting and compelling way, information on Iceland’Äôs cultural heritage from the time of its pioneering settlement to the present day. This interactive multimedia title consists of 15 individual presentations, containing both media rich content and detailed information, text and photos. [back to top] | ||||
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