Prix Möbius Nordica
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FINALISTS OF PRIX MÖBIUS NORDICA HAVE BEEN SELECTED

The finalists will present their works at a fast paced pitching event on Saturday, January 29th, 2005 (12am) at Media Centre Lume of the University of Art and Design, Helsinki. The Jury will pronounce the winners of the Prizes the same evening. The event is free, and open to the public: welcome!

This year, the Prix Möbius Nordica received 55 entries, out of which 27 are from Finland, 15 from Iceland, 6 from Sweden, 5 from Denmark, and 2 from Norway. The entries include on-line games, DVDs, mobile/on-line installations, and interactive films, and offer a current overview of nordic productions. The ten finalists are:

Situations
Situations (Mobile & Internet) Heidi Tikka, Finland
http://mlab.uiah.fi/~htikka
Tilanteita (Situations) is an ongoing series of experiments of participatory online and mobile media. The objective of the project is to develop concepts and prototypes for MMS-based communication, particularly for families with small children.
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MusX

 
MusX (Internet) Piccolo, DR (Danish Broadcasting Corporation); DR Classical (department), Denmark
www.dr.dk/piccolo
MusX (Shortened of The Musical EXperimentation) is an online, interactive site for children (target group: 6-12 years old) that offers a multitude of play and experiments with music, primarily classical music and jazz. The purpose of the site is to communicate joy, sense and knowledge of the basic elements of music, and to represent an alternative to the mainstream music genres that most children are exposed to on a daily basis.
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EVEEVE ONLINE: THE SECOND GENESIS (massive multiplayer online game) CCP, Iceland
www.eve-online.com
EVE Online is the next generation in massive multiplayer online games. Set in a world of galactic magnitude, your aim is to establish yourself as a major mover and shaker, trusted by your friends and respected by your enemies. Your main tools to accomplish this, apart from the whole panoply of sophisticated equipment, space ships and corporations will be your business acumen and social skills, Machiavellian thinking and cunning combat strategies.
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Switching

 
Switching (Interactive film) Morten Schjodt, Denmark
www.switching.dk
Switching is a different type of film that paves the way for new storytelling methods. Switching is a love story. It can be changed any time by the user. The narrative is structured around a circular system. It has no ending. The film is the clickable object. The interface is transparent.
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Suomen Sodat

SUOMEN SODAT (DVD-rom & DVD video) Kärkijoukkue Oy, Finland
www.suomensodat.com
Finland at War - The Continuation War 1941-44 is a large multimedia work which includes a PC DVD-rom and DVD video. The aim of the product is to tell why The Continuation War was fought, what the objectives of Finland and Soviet Union were, what really happened at the decisive battles, and how Finland survived as an independent country.
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TimeDreamsTimeDreams (software / internet art) Miikka Poutiainen, Finland
www.timedreams.net
TimeDreams is an interactive software / internet artwork. The work deals with the users personal time in the mediated and technology-driven everyday life. The user travels through a surrealistic visual and auditive world by completing tasks and experiencing flowing animations. In the end the user gets results on his/her relation to time.
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iFlooriFloor (Mobile & Installation) Aarhus Municipal Library, and the Interactive Spaces Team, University of Aarhus, Denmark
www.interactivespaces.net
iFloor is an interactive floor aiming at encouraging users to communicate with each other. Users can ask and answer questions through SMS or email and have them shown in a public space. The messages are displayed on the floor as boxes with replies attached like a deck of cards.
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Identity

Identity (Cd-rom & Internet) Inna Kazakova, Sergey Bezruchko, Hilde-Merete Methi, Russia and Norway
http://www.kaltio.fi/identity/
Identity is a playful speculation on the relation between identity, culture, place and photography.
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SneakersDONT PEE ON MY SNEAKERS (Interactive short movies disguised as computer games) Robert Brecevic, Simon Zeeck, Sweden
http://www.banananose.se
A series of short movies, disguised as three computer games, takes place in front of the urinals. Featuring: illegal substances, (almost) unprovoked violence, pick-pocketing and of course... peeing. The project was originally financed by InitialCut/SACD (French Association of Authors and Composers) and MEDIA II as a strategy to develop syntaxes for game-like movies that consist of video rather than graphics. Complex film montage routines for fiction movies have been developed, as well as a tailor-made video technology ’Äì a game engine called VOS PLAY.
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Making of a Nation MAKING OF A NATION: HERITAGE AND HISTORY IN ICELAND (Interactive kiosk)National Museum of Iceland, Gagarin LTD, Iceland
http://www.gagarin.is
The aim of Making of a Nation is to communicate, in an interesting and compelling way, information on Iceland’Äôs cultural heritage from the time of its pioneering settlement to the present day. This interactive multimedia title consists of 15 individual presentations, containing both media rich content and detailed information, text and photos.
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PRIX MÖBIUS NORDICA
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